There’s an (unofficial) Sansar Discord channel, where creators are busy comparing notes and sharing their handiworks. Here’s an invite link to the server, if you’re interested in joining the discussions. And Björn has shared two amazing videos of an animated spider he has created using 3ds Max.
I asked Björn to explain how he created such realistic spider leg movement, and he replied:
It’s just bones for now. In 3ds Max there is a CAT system, it’s like a rig preset for all kind of characters from spiders to dinosaurs to humans. They are easy to animate. So for this spider, I just used a spider rig and animated it along a spline. The program calculates the foot steps automatically.
Here’s another video, a sort of spider stress test! Not for the arachnophobic!
I first found out about this well-done four-minute YouTube video from the New World Notes blog by Wagner James Au. It was created by the same person who made the M2D Organic experience it was shot in, Mario2 Helstein.
One thing I noticed about this machinima is that you can still see the Sansar Windows client buttons on the right-hand side of the screen. I’ve put in a feature request asking Linden Lab to put in a way to turn off the display of those buttons, so they don’t detract from the immersiveness of machinima shot in Sansar.
Today I visited the Accuracy Training Module experience by Nebulae (it’s the location for today’s product meetups) and I had the chance to try out the game that she has created:
Nebulae has done an outstanding job at creating a truly fun-to-play game, where you throw blue, green and red gems to knock out panels in a wall situated between two players. The goal of the game is to beat your opponent by knocking out the most panels. Once you knock out all the panels, the wall resets and the game continues until the clock runs out. If you hit a panel with a blue gem, you get 1 point. If you knock out a panel with a smaller green gem, you get 2 points. Finally, if you knock out a panel with the smallest red gem, you get 3 points. The user who gets the most points at the end of the game wins.
If you have an Oculus Rift or an HTC Vive with hand controllers, you simply must go to the Accuracy Training Module and try this game out for yourself! It’s simple, but the game had me laughing like a maniac! Great fun 🙂
Today’s Scene of the Day is from Ria’s outstanding Sansar experience Little Giant. Ria was one of the creators that Linden Lab profiled in their Meet Sansar Creators series:
Virtual worlds are a natural showcase for art, and successful art gallery exhibits have already been staged in such social virtual reality worlds as VRChat. This video was taken while I was in my Oculus Rift headset and walking around in the Sansar experience Digital Arts Gallery, created by Mad Max. The works of a number of esteemed digital artists are represented: Adam Martinakis, Zoran Cvetkovik and Zdravko Girov, Martina Stipan, Grégoire A. Meyer, Natalie Shau, Ben Heine, and Keith Webber Jr. There is also a small exhibit of psychedelic 1960s record album art and even some Rolling Stones art!
This is a very enjoyable experience and I urge you to visit for yourself and experience some great art. Then go visit the artists’ web sites using the links in this blogpost!
Linden Lab has released another short promotional video in its Sansar Creator Profile series of videos, created by Draxtor Despres (Bernhard Drax). This one is of Sansar creator David Hall, and it shows some of the process involved in the design and building of his Sansar experience called Dwarven City.
I first stumbled upon the Clockworks Club Demo (created by Galen) a couple of days ago, and I thought it was really cool. It reminded me of nights when I was in my thirties, hanging out in Winnipeg’s gay bars. This could easily become a regular hang-out spot for avatars to meet, talk, and dance in the future.
(I created this video of what I see in my Oculus Rift headset using the Oculus Mirror software and the OBS software. Please be kind, I am really a clueless newbie at this, I am not a video editor, and it is sort of “gonzo” video journalism! The nightclub video screen is playing a video of DJ Tiesto spinning “Confirmation” by Fred Baker & Nyram.)
Then I discovered from his Sansar Atlas listing that every light in the nightclub is scripted (using C#) to sync up with a configurable beat rate (BPM). Cool! Sansar users can now buy Galen’s control scripts from the Sansar Store and learn how to use them in their own Sansar experiences at his web site, Metaverse Machines.