Here are some pictures I took during the closed beta test of Sansar. (I checked with Linden Lab and I do have permission to post these, despite the NDA that was in effect at the time.) The first one is an in-world Office Hours meeting held at the Conference Stage experience way back in February:
As I mentioned in an earlier blogpost, the kaiju monster avatars were popular, expecially amongst the Linden Lab staff attending these meetings, because back then they were the only avatars whose hands could be moved using the VR headset hand controllers. (Inverse kinematics for human avatars was not introduced until just before the launch of the open creator beta on July 31st.) Here’s another February 2017 Office Hours meeting, this one held at the Highlands experience:
On February 27th, 2017 I created my first mesh object using the Oculus Medium software: a snowman. I uploaded him into my Sansar experience to admire him in-world. (I later coloured in my grey snowman using Blender. You can see him at the spawn point in Ryan’s Garden.
On March 8th, 2017 Linden Lab asked all the closed beta testers to participate in a stress test of the system. We were asked to pile into one experience after another in sequence, to test how many avatars each experience could hold at one time without problems. So many of us came into the Highlands that we had avatars stacked on top of one another like a human pyramid!
After the Highlands, we all piled into the Seven Wonders Park experience (bottom photo)! As you can see, it got pretty crowded!
On April 25th I visited an experience that demonstrated an actual working clock, created by Leona. (I checked and I can’t find her experience in the Atlas anymore. I don’t know what happened to it or the clock, but it was very cool!)
Well, that’s all the picture I want to share for today. I’ll post more pictures from the early days of Sansar later!
I’m not going to tell you a lot about this Sansar experience, because I want you to explore it for yourself. When you arrive, head for the old mouse in the cloak sitting under the tree. He’ll tell you what to do 🙂
You will need to know how to teleport, either using your VR headset’s hand controllers in VR mode, or the Control key and the mouse in desktop mode.
Secrets of the WorldWhale justly deserves the US$2,500 prize it won for Best Sound Design in an Experience in the recent Sansar Creator Challenge.
Today’s Scene of the Day is from the wonderfully atmospheric Sansar experience Strange Lights, by Loki Eliot. This picture was taken by Second Life and Sansar user Lenni Foxtrot and posted to the Sansar group on Facebook today. Strange Lights has also been the site for our 3:00 p.m. Pacific Time/Sansar Time daily in-world meetups this week, hosted by Jenn, the Lead Community Manager for Sansar. (Unfortunately, this experience has also been crashing quite regularly, so the meetups have often been moved over to the Astro Port experience. If you can’t find us in Strange Lights, look for us today in Astro Port.)
One of the interesting differences between VR and desktop (non-VR) users of Sansar is the different way that “god rays” (like the ones in this photo) appear. When I visit Strange Lights while wearing my Oculus Rift VR headset, I do not see the “god rays” the same way that a desktop user of Sansar sees them.
The Next Web just published a very complimentary article on Sansar, titled Barely into Beta, Sansar is already making social VR look good. Go over there and read it!
I first visited Felsenmeer on an Atlas Hopping tour with Draxtor Despres and Strawberry Singh two weeks ago. This experience was created by the Second Life and Sansar artist Silas Merlin, who in real life is Jean-François Le Saint.
The lighting in Sansar is so wonderful, and Silas makes full use of it in his experience.
Silas has installed his sculptures all around the rocky landscape. Near the spawn point, there is a large house where he displays his circus artworks.
In particular, I noticed a charming, tiny clown balancing his tophat on his nose.
Then yesterday, while wandering around through the art exhibit Transformations at the University of Western Australia sims in Second Life, I came across this wonderful video by Glasz Decuir that shows Silas’ creative process at work while creating this tiny clown statue:
GROW Work in Progress by Silas Merlin from Glasz DeCuir on Vimeo.
Felsenmeer is a truly inspiring experience and I would encourage you to come in-world and take a look! You can also buy Silas Merlin’s artworks on the Sansar Store to place in your own experiences.
I have had to kick James O’Reilly out of the new Sansar Newsblog community over on Google+, block him on Google+, and mute him on Google+, for constantly posting the same “Don’t be a fool” Facebook post over and over and over again on my posts there about Sansar. Then he joined the Google+ Sansar Newsblog community and started doing the same thing there, and I’m fed up and I’ve had enough!
This is what he keeps posting: “Don’t be a Fool > Try Sansar’s VR Competitors – 12 and counting”: https://www.facebook.com/groups/sansar.sl2.education.training/permalink/1110157085752322/”
Please don’t be a troll! Posting this link once is okay; posting it over and over and over again is just spamming.