Today I visited the Accuracy Training Module experience by Nebulae (it’s the location for today’s product meetups) and I had the chance to try out the game that she has created:
Nebulae has done an outstanding job at creating a truly fun-to-play game, where you throw blue, green and red gems to knock out panels in a wall situated between two players. The goal of the game is to beat your opponent by knocking out the most panels. Once you knock out all the panels, the wall resets and the game continues until the clock runs out. If you hit a panel with a blue gem, you get 1 point. If you knock out a panel with a smaller green gem, you get 2 points. Finally, if you knock out a panel with the smallest red gem, you get 3 points. The user who gets the most points at the end of the game wins.
If you have an Oculus Rift or an HTC Vive with hand controllers, you simply must go to the Accuracy Training Module and try this game out for yourself! It’s simple, but the game had me laughing like a maniac! Great fun 🙂
I’m not going to tell you a lot about this Sansar experience, because I want you to explore it for yourself. When you arrive, head for the old mouse in the cloak sitting under the tree. He’ll tell you what to do 🙂
You will need to know how to teleport, either using your VR headset’s hand controllers in VR mode, or the Control key and the mouse in desktop mode.
Secrets of the WorldWhale justly deserves the US$2,500 prize it won for Best Sound Design in an Experience in the recent Sansar Creator Challenge.
I first visited Felsenmeer on an Atlas Hopping tour with Draxtor Despres and Strawberry Singh two weeks ago. This experience was created by the Second Life and Sansar artist Silas Merlin, who in real life is Jean-François Le Saint.
The lighting in Sansar is so wonderful, and Silas makes full use of it in his experience.
Silas has installed his sculptures all around the rocky landscape. Near the spawn point, there is a large house where he displays his circus artworks.
In particular, I noticed a charming, tiny clown balancing his tophat on his nose.
Then yesterday, while wandering around through the art exhibit Transformations at the University of Western Australia sims in Second Life, I came across this wonderful video by Glasz Decuir that shows Silas’ creative process at work while creating this tiny clown statue:
GROW Work in Progress by Silas Merlin from Glasz DeCuir on Vimeo.
Felsenmeer is a truly inspiring experience and I would encourage you to come in-world and take a look! You can also buy Silas Merlin’s artworks on the Sansar Store to place in your own experiences.
Today’s Pick of the Day is Astro Port, by Sansar user Mold3D. The experience is a futuristic spaceport, with posters advertising travel to other planets, and a passageway leading to an interactive ball-toss game. (Unfortunately, you do have to have a VR headset with hand controllers to be able to pick up and toss the balls. Desktop users do not yet have this functionality, but Linden Lab has said that they are working towards feature parity between VR and non-VR platforms.)
Here’s the video of me in a spacesuit, wandering around the Astro Port. By pressing the right thumbstick on the Oculus Touch hand controllers, I can switch from third-person mode (you can see my avatar) to first-person mode (you see from my avatar’s viewpoint) and back. I am in third-person mode when walking around the spaceport, then I switch to first-person mode when I pick up the pink neon ball, then I switch back to third-person mode to throw the ball. Cool! (My aim is terrible!)
Abby’s & Monkey’s Things is Sansar’s first coffee shop. Set in a clearing surrounded by trees, it’s a small, inviting rustic structure.
You stroll inside, and you are greeted by the strains of an old-time tune, When The Mockingbirds Are Singing in the Wildwood, by Frank C. Stanley. The tables are set with various sorts of food, and apple-shaped chalkboard menus adorn the walls.
You can just picture a singer-songwriter performing on an acoustic guitar in the corner. Hopefully, soon we will get Shoutcast streaming so this can become a reality!
Today my Pick of the Day is The Abandon Complex, by Sansar user Ravioli, who describes it as “old school fps inspired experience” (fps stands for first-person shooter, a kind of videogame centered around weapons-based combat in a first-person perspective). Doom and Quake are considered classic first-person shooter games. Ravioli says, “I used the old school method of making levels with Quake to start with Sansar as well with one of my experiences.” The experience has a wonderful retro feel to it.
Virtual worlds are a natural showcase for art, and successful art gallery exhibits have already been staged in such social virtual reality worlds as VRChat. This video was taken while I was in my Oculus Rift headset and walking around in the Sansar experience Digital Arts Gallery, created by Mad Max. The works of a number of esteemed digital artists are represented: Adam Martinakis, Zoran Cvetkovik and Zdravko Girov, Martina Stipan, Grégoire A. Meyer, Natalie Shau, Ben Heine, and Keith Webber Jr. There is also a small exhibit of psychedelic 1960s record album art and even some Rolling Stones art!
This is a very enjoyable experience and I urge you to visit for yourself and experience some great art. Then go visit the artists’ web sites using the links in this blogpost!