Sansar Spiders!

There’s an (unofficial) Sansar Discord channel, where creators are busy comparing notes and sharing their handiworks. Here’s an invite link to the server, if you’re interested in joining the discussions. And Björn has shared two amazing videos of an animated spider he has created using 3ds Max.

I asked Björn to explain how he created such realistic spider leg movement, and he replied:

It’s just bones for now. In 3ds Max there is a CAT system, it’s like a rig preset for all kind of characters from spiders to dinosaurs to humans. They are easy to animate. So for this spider, I just used a spider rig and animated it along a spline. The program calculates the foot steps automatically.

Here’s another video, a sort of spider stress test! Not for the arachnophobic!

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Inara Pey Blogs About the Most Recent Sansar Update

Inara Pey has written a detailed blogpost about the latest update to the Sansar client software and its new features.

Inara Pey: Living in a Modem World

People gather at Astro Port for the first Friday September 8th 2017 Product meeting

The following notes are taken from the Sansar Product Meetings held on Friday, September 8th. These meetings are held every Friday at 09:30 PTD and 16:00 PTD, and are open to all.

There is no set agenda (currently), and the meetings are a mix of voice and text. Venues change on a weekly basis, and are announced in the Meet-up Announcements. The September 9th meeting took place at Mold3D’s Astro Port. The official meeting notes are generally published the week following each pair of meetings.

The meetings are chaired by Jenn (aka Xiola Linden) from the Community Team, and feature various members of the Sansar teams. Cara, Carolyn and Jeremy joined the Friday, September 8th meeting.

August / September Release

The long-awaited August / September release arrived on Friday, September 8th, 2017. Highlights of the…

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Sansar Store Spotlight: Alfy

Alfy has put quite a number of his avatar attachments up for sale in the Sansar Store. Here’s his outlaw cowboy hat with attached kerchief (S$250, about US$2.50 or CDN$3.06) on my avatar:

Alfy's Cowboy Hat and Kerchief 14 Sept 2017

The cowboy hat is also available with the kerchief in an American flag pattern (same price).

Alfy also has some cool avatar head replacements. Here’s his Minotaur head (S$500, about US$5.00 or CDN$6.11):

Alfy's Minotaur Head 14 Sept 2017

And here’s his gorilla head, also for S$500:

Alfy's Gorilla Head 14 Sept 2017

 

Pick of the Day: Ryan’s Garden

Ryan's Garden 14 Sept 2017

Yes, I am being lazy today! I am picking my own first published Sansar experience, Ryan’s Garden, as my Pick of the Day. This is an outdoors experience based on one of the default Sansar scenes, and populated with trees I purchased from the Sansar Store from various creators. I have also used this experience to show some of my very first mesh creations using tools such as Blender, Oculus Medium, and Tilt Brush. For example, the snowman you see in the picture above was created using the Oculus Medium sculpting tool, then imported into Blender to colour it, then exported as an FBX file and placed into my experience near the spawn point. The large daisy you see was brought in from 3D Paint.

Ryan's Garden 4 14 Sept 2017

Ryan's Garden 2 14 Sept 2017.png

Nearby are a table and a couple of chairs, simple mesh objects that I made and textured using Blender.

If you follow the sound of the calliope music into the forest, you will find my prize possession: a rotating carousel created by Agustine! The carousel really needs a proper keyframe animation, it has a bit of a hiccup in its current script, and I need the shrubs around it to keep it from wandering off, but hey, it works!

Ryan's Garden 3 14 Sept 2017

Ryan’s Garden is proof that you do not need to be experienced in expensive, complicated content creation tools such as 3DS Max or Maya in order to put together a Sansar experience. Linden Lab has billed Sansar as “a WordPress for social VR“, and I have found this to be true.